I practice design and keep my skills updated through hackathons, design sprints, and experiments.

EM: Emirates Chatbot

IBM Watson Special Prize at CMU Silicon Valley - Emirates AI/ML Hackathon

Skills: prototyping conversational interfaces, UX
Brief: Predict Emirates loyalty members' home airport through logs or social media.
Duration: 2 Days (Fall 2017)

As five designers, we approached hackathon's machine learning problem with a more user-friendly and reliable way of collecting data, an end-to-end travel chatbot. In this project, I designed the dialog flow with a peer. Then I created a Hi-Fi mockup for the in-flight entertainment system and prototyped the conversational interface, using Twilio and FB Messenger.

Our slide-deck was followed by a live demo of a Twilio SMS bot that I prototyped.

Poli

A platformer experiment on Unity inspired by Tangram shape puzzle

Skills: Unity, C#
Source Code: View on Github
Brief: Develop a 2D platformer that has three levels and three enemies. 
Duration: 2 Weeks (Fall 2017)

Poli is a platformer game, similar to Super Mario Bros, which users play a figure called Poli. All characters and the environment are made of primitive geometric shapes inspired by Chinese shape puzzle, Tangram. The goal is to find Poli's mother in levels with varying game dynamics: land, sea, air.

With Poli, I learned how to develop 2D assets for character animation, Unity scripting, and what to consider when designing platformer games.

Some Speed-up Gameplay shots from Poli
Sorry, only on desktop for now.

Future Voices

Collectively Imagining the Future

Skills: Project Mapping, Millumin, Processing, OpenFrameworks, OpenCV, Workshop Facilitation, Research
Brief: Create an impact in Pittsburgh through technology.
Duration: 4 months (Dec 2016 - Mar 2017)

As four designers, we did a semester-long exploration of how technology might facilitate community-driven design futuring around shared spaces. The project began as a whimsical urban projection event in a vacant lot in Pittsburgh, and the incredible response by children pushed us to study how we might scale down the technology and bring it into classrooms.

We’ve done three experiments on collective futuring:

  1. An interactive urban projection event
  2. A futuring-driven projection mapping event
  3. A virtual reality-based futuring exercise.
Our first experiment: An Interactive Urban Projection
Read the Full Case Study

Leisure for All

Visualizing the physical accessibility of Pittsburgh's restaurants

Skills: data visualization, after effects, interface design, prototyping
Brief: Dive in the process of conceiving and crafting, visual, aural and temporal representations of data that communicates information in a way that is useful and desirable. Pay close attention to patterns that emerge.
Duration: 1 month (Fall 2016)

As two designers, to answer our research question "Leisure should be for everyone but is it equal for all?", we have mapped important parameters that can guide specially-abled residents to enjoy a meal out with their friends in Pittsburgh. To show the look and feel of the full visualization, we have mapped an example neighborhood from Yelp's Open Dataset.

I gained two important skills with this project. Firstly, I studied how to analyze and find emerging patterns in a dataset. Secondly, I learned how to communicate many data points in one interface.

A walkthrough on our final design
Read the Full Case Study

What is Web Mashup?

An explainer video for the concept

Skills: After Effects
Documentation: View on Medium
Brief: Design motion to effectively make a complex abstract concept concrete by utilizing visual, temporal, and aural channels.
Duration: 1 month (Fall 2016)

To explain "What is web mashup?", I approached the topic by visualizing the process of a developer, who creates a website for making apartment search process easier and more useful.

This was my first motion design project in After Effects. Since my video was a very visual-heavy for such purpose, my biggest takeaway from this project was that minimal visuals work better to explain an abstract concept. 

Decathlon Turkey HR 

A UX Sprint for European Sportswear Retailer's Candidate-Side Recruitment Flow 

Skills: Photoshop, Wireframing, UX
Brief: Design a homepage, individual listing page, and listing posting page for Decathlon Turkey to simplify the online recruitment candidates and align the HR portal with other local Decathlon pages better.
Duration: A week out of three months (Fall 2015)

As a team of one project manager, one front-end developer, and a designer, we proposed and shipped a redesign for the online recruitment portal of Decathlon's operations in Turkey, Europe's leading sportswear retailer.

Ongoing Projects

© 2018 Meriç Dağlı