Skills: Unity, C#
Source Code: View on Github
Brief: Develop a 2D platformer that has three levels and three enemies.
Duration: 2 Weeks (Fall 2017)
Poli is a platformer game, similar to Super Mario Bros, which users play a figure called "Poli". The goal is to find Poli's mother in levels with varying game dynamics: land, sea, air. All characters and the environment are made of primitive geometric shapes inspired by Chinese shape puzzle, Tangram.
With Poli, I learned how to develop 2D assets for character animation, Unity scripting, and what to consider when designing platformer games.
Speed-up gameplay shots from Poli
Skills: prototyping conversational interfaces, UX
Brief: Predict Emirates loyalty members' home airport through logs or social media.
Duration: 2 Days (Fall 2017)
As five designers, we approached hackathon's machine learning problem with a more user-friendly and reliable way of collecting data, an end-to-end travel chatbot. In this project, I designed the dialog flow with a peer. Then I created a Hi-Fi screen for the in-flight entertainment system and prototyped the conversational interface, using Twilio and FB Messenger.
Skills: Projection Mapping, Millumin, OpenCV, Workshop Facilitation
Brief: Create an impact in Pittsburgh through technology.
Duration: 4 months (Dec 2016 - Mar 2017)
As four designers, we did a semester-long exploration of how technology might facilitate community-driven design futuring around shared spaces. The project began as a whimsical urban projection event in a vacant lot in Pittsburgh, and the incredible response by children pushed us to study how we might scale down the technology and bring it into classrooms.
Skills: data visualization, After Effects, UX, prototyping
Brief: Dive in the process of designing visual, aural and temporal representations of data that communicates information in a way that is useful and desirable.
Duration: 1 month (Fall 2016)
As two designers, to answer our research question "Leisure should be for everyone but is it equal for all?", we have mapped important parameters that can guide specially-abled residents to enjoy a meal out with their friends in Pittsburgh. To show the look and feel of the full visualization, we have mapped an example neighborhood from Yelp's Open Dataset.
I gained two important skills with this project. Firstly, I studied how to analyze and find emerging patterns in a dataset. Secondly, I learned how to communicate many data points in one interface.
Skills: After Effects, communication design
Documentation: View on Medium
Brief: Design motion to effectively make a complex abstract concept concrete by utilizing visual, temporal, and aural channels.
Duration: 1 month (Fall 2016)
To explain "What is web mashup?", I approached the topic by visualizing the process of a developer, who creates a website for making apartment search process easier and more useful.
This was my first motion design project in After Effects. Since my video was a very visual-heavy for such purpose, my biggest takeaway from this project was that minimal visuals work better to explain an abstract concept.
Skills: Photoshop, wireframing, UX
Brief: Design a homepage, individual listing page, and listing posting page for Decathlon Turkey to simplify the online recruitment candidates and align the HR portal with other local Decathlon pages better.
Duration: 7 days (Fall 2015)
As a team of one project manager, one front-end developer, and a designer, we proposed and shipped a redesign for the online recruitment portal of Decathlon's operations in Turkey, Europe's leading sportswear retailer.